Impossamole CHEAT MODE: When you get your name onto the high score table enter it as one of the following for various effects during play: 'HEINZ' - Three power bars. 'COMMANDO' - No time limit for weapons. 'ANNFRANK' - Low energy topped up. 'LUMBAJAK' - Double length energy bar. 'OOCHOUCH' - Walk on water without dying. 'JUGGLERS' - Try it! TIPS: LEVEL ONE POINT ONE: The most advisable route would be to go straight down under the ONE POINT TWO: Whilst falling down, pull right on the joystick to avoid the majority of trouble. POINT THREE: Push left when falling to collect the treasure. POINT FOUR: End of level. To kill the monster stand on one of the middle platforms as you can still hit it, regardless of where it appears onscreen. LEVEL TWO POINT ONE: Jump up[ into the tree branches, then up again. Collect the food and the laser weapon, but watch out for the thunder cloud. POINT TWO: Fall down towards the knight. POINT THREE: End of level. To kill the dragon, climb up the ladder and stand on the platform. Fire at it. You will find the dragon a lot easier to kill if you've collected all the bonuses, particually if you've got the heat-seeking laser. When you've killed it pick up the bonuses quickly as they will soon fall offscreen. LEVEL THREE POINT ONE: The bottom route is the easier of the two, but the top route contains a good weapon and various other goodies. POINT TWO: A reverse of point one. The top route is the easier of the two. POINT THREE: You've got three options here, the bottom route is probabelly the easiest. POINT FOUR: Pick up the bombs on the right if you have no weapons. POINT FIVE: End of level. To kill the trees stand in the middle of the ditch and shoot the faces. LEVEL FOUR POINT ONE: Take the top route. POINT TWO: Go up and collect the food (You need it!) POINT THREE: End of level. To kill the ice-cream, stand on one of the ledges and shoot it. LEVEL FIVE One of the easiest levels, there are no alternative routes. POINT ONE: End of level! The wirlwinds are the only difficult end of level nasties in the game. There's no sure fire way of killing them, so shoot like mad and hope for the best. EXPLANATION OF OBJECTS Heres a full list of the objects and their uses. BADDIE WITH WEAPON: These need to be killed quickly, it normally takes two hits. UMBRELLA: Collect these. PLATFORMS: No Monty game would be complete without these! TREE BRANCHES: Act just like platforms. CLIMBING TREE/ROPE: Climb these to reach unaccessable parts of the screen. BOMBS: The worst weapon Monty could use. LASER: Always use these for increased firepower. BUDDAHS: These baddies stretch out their arms to kill you, they are usually found at the top of a ladder. GOLD BUDDAHS: Collect these for extra points. WATER: Monty hates this, so try to avoid it. BADDIE: There are numerous enemies in the game, too many to list here. This symbol marks the position of an enemy thet can be easily killed. BIRD: They fly in the direction of the arrow next to them. Generally they're more annoying than dangerous. LIGHTNING CLOUD: Cannot be killed. When they get near you they turn black and start firing lightning bolts at you. WEAPON POWER-UP: Increase the effectiveness of your weapon. A maximum of three can be collected. GOLDEN COIN: Collect these and spend them in the occasional shops. TEA CUPS: Boose your energy when collected. CONVEYOR BELT: The direction of the arrow shows which way Monty will be moved when he stands on one. DISAPPEARING PLATFORMS: These platforms can only be stood upon for a short amount of time. WORM CAN: Collect these. The number of worm-cans in your possesion are displayed at the bottom of the screen. GREEN CAULDRON: Collectable. RISING ROOT OR BRANCH: Zap your energy. BUZZING BEE: These follow you around but can be killed with a few shots. GRAPES: Boose your energy when collected. MOVING TREE: These look like ordinary trees, but they suddenly dart towards you when you get near one. Either jump onto a nearby platform or jump over them. FALLING ROCK: There is a slight colour differance between these and stationary rocks. Walk slowly towards one and when it begins to fall, turn around and hurry back the way you came. Once the rock has crashed to the floor, continue as normal. CRUSHER: A throwback to the previous Monty games. Good timing is all that is needed to avoid being squashed by one of these. FOOD: Replenishes your energy. FIRING SNOWMEN: Approach these slowly, otherwise it will wake up and throw things at you. MOVING SNOWBALL: These can be avoided by a carefully timed jump. CLAWS: Just move up and down. They can't be killed, but can be avoided. MOVING CHAIRLIFT: These appear on level four and can be used to cross stretches of water. SPIKES: Don't touch these, they sap your energy. POLAR BEARS: It takes a large number of shots to kill these. ICE: Affect your movement slightly. Move slowly over the ice patches to avoid sliding. WHALES: Can be used as platforms, but watch out for the water spurts. ICE BLOCKS: You start to slip and slide as soon as you land on these. Jump off straight away. BADDIES ON BIKES: Get away from these as quickly as possible. You can kill them but you'll find that by the time you've managed to get rid of one you'll have another one on your tail. FALLING ICICLE: Can be avoided in the same way as the falling rocks. TREASURE: Collect for extra points. SKULLS: Collect for extra points. AIRPLANES: Not a alot you can do about these. They move across the screen so fast that you have to hope you're not in their line of fire. MAGIC CARPETS: Carry you away from danger. GENIE: When he rises from the lamp, get out of the way as quickly as possible. Sometimes he dosen't appear until the lamp charges at you. Just jump over it to aviod its attack. PALM TREES: Acts as platform. CANNON: Can't be killed, but usually can be avoided by moving around the nearby platforms. DROPPING BIRDS: Drop energy-sapping on you. Difficult to kill. ROLLING BARREL: These can be avoided with a carefully timed jump. BARRELS: Acts as platforms. SHOOTING SPACE SHIP: Similar to the lightning clouds except their better shots. SPACE SHUTTLE: Lies in some stretches of water and akts as a platform. ARROWS: Appear on level three. Sap your energy. Can be avoided with a well-timed jump. GUN TURRET: Fires bullets at you, can easily be avoided. End.